Rider 2026.3 adds Lua and Verse plugins and tighter Godot and Unreal debugging
JetBrains has released Rider 2026.3, which adds beta Lua and Verse plugins and improves tools for Godot, Unity, and Unreal Engine game developers.
JetBrains has released Rider 2026.3, an update focused on game development. It links Rider more closely with the Godot Editor, improves C++ debugging, adds support for Unity CoreCLR Players, and adds Lua and Verse language plugins in beta.
- Lua plugin (beta): supports Lua 5.1 to 5.4, LuaJIT, and Luau, with code completion, inspections, and refactoring tools.
- Verse plugin (beta): works without an external language server. Navigation between C++ and Verse is not yet supported.
- Godot: debug the current scene in C# or GDScript, and inspect the live scene tree at a breakpoint. This requires the JetBrains Rider Integration add-on from the Godot Asset Store.
- C++ debugging: edit Natvis visualizers during a session, step more reliably on Windows with MSVC, and set data breakpoints on variables.
Unity CoreCLR Players in Unity 6.7 can now be debugged. This is an experimental preview, and the Unity 6.7 Editor still uses Mono.
Rider also adds command-line argument presets, which replace the EzArgs plugin, and an experimental LLDB 21 debugger that you can select in the Debugger settings.
Update through the Toolbox App or download Rider. It is free for non-commercial use.
Source: JetBrains Blog โ. This summary is prepared automatically from the official source and may contain mistakes; the source is authoritative.