Blender 5.3 adds Gaussian Splat import and a DLSS viewport denoiser
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Blender 5.3 adds native 3D Gaussian Splat support, a DLSS viewport denoiser for NVIDIA GPUs, and new tools for Cycles, EEVEE and the Video Sequencer.

The Blender Foundation has released Blender 5.3, the latest version of its free, open-source 3D creation suite. The update adds native support for 3D Gaussian Splats and brings changes to rendering, geometry, compositing and video editing.
Blender 5.3 can import Gaussian Splats from PLY and SPZ files as point clouds. You can edit and process them with Geometry Nodes, then relight and render them in Workbench, EEVEE and Cycles. On NVIDIA GPUs, a new DLSS denoiser for the viewport gives a cleaner image faster by reusing samples from earlier frames. Support for NVIDIA RTX Spark devices on Windows 11 is also included.
Cycles adds dispersion and anisotropic roughness for glass and transmissive materials, so rainbow effects in glass and gemstones can be reproduced. EEVEE adds Material Lighting Nodes for finer control over how materials react to light, along with panoramic cameras and the full Sky Texture sun disc. The Compositor can now stack effects, where each effect is its own node group that passes its output to the next.
Vulkan is now the default backend on Windows, except ARM, and on Linux, with lower minimum requirements. The Video Sequencer gets a ripple editing framework, a rewritten blade tool and initial OpenTimelineIO support. Grease Pencil adds the Carver Tool for boolean subtraction.
Source: Blender News โ. This summary is prepared automatically from the official source and may contain mistakes; the source is authoritative.